Eve Online is a space-based, persistent world massively multiplayer online role-playing game developed and published by CCP Games. Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat. The game contains a total of 7,800 star systems that can be visited by players. The Fleet Formations update has gone live in EVE Online! As part of the Reign Quadrant, Capsuleers now have a powerful tactical weapon to wield on the battlefield. Fleets will be able to arrive at a location from warp in a variety of formations that not only look amazing, but can also be used to influence fleet behavior. EVE Online/DUST514, the EVE/DUST514 logo, EVE/DUST514 and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. I have not created any of these maps, the creator ismaps are powered byI have simply got all the maps and pu.
Patch Notes For August 2019 Release - 2019-08-22.1
Released on Thursday, August 22nd 2019
Features & Changes:
- Reverting the default for copying text from a text field back to be without formatting due to player feedback. Copying with formatting is possible through a right click menu when some text is selected.
- Corrected an issue that prevented standup missiles and scripts from displaying the correct structure item tag in the corner of their icon.
Patch Notes For August 2019 Release - 2019-08-20.1
Eve Online 2019 Solo
Released on Tuesday, August 20th 2019
- Removed code that was causing crashes on a small number of integrated graphics devices when starting the client in DirectX 11 mode.
Patch Notes For August 2019 Release - 2019-08-15.1
Released On Thursday, August 15th 2019
- Fixed issue with the Vitalshift EGO Skin moving off the Golem hull when using the Bastion module.
Patch Notes For August 2019 Release - 2019-08-14.1
Released On Wednesday, August 14th 2019
- Resolved an issue where the Tech II missile specialization skills did not apply their bonus to Rate of Fire.
- Resolved an issue where the Cloaking skill bonus did not apply its reduction in target acquisition cooldown after uncloaking (Sensor Recalibration Delay).
Patch Notes For August 2019 Release - 2019-08-13.1
Released On Tuesday, August 13th 2019
Features & Changes:
- War declarations: The transition period for non-mutual wars that do not have war HQ structures is now ending. Any non-mutual wars that have been continuing since before the Invasion expansion without a HQ will enter a 24 hour cooldown the next time a war bill belonging to the attacker organization is processed. All of these grandfathered wars will therefore end within the next week.
- War declarations: Reworked the system of enforced peace periods, which are created when surrendering a war or when a headquarter is destroyed. Each direction of an enforced peace is now tracked individually and can have different timers, if different actions lead to an enforced peace (for example a war is surrendered and then during cooldown the HQ is destroyed).
- The community fitting feature is now visible to all players with a small selection of new player fits. This entry in the saved fittings section of the ship fitting window displays example fittings that have been submitted by members of the EVE Online community and curated by the volunteers of ISD. The initial launch of the feature contains a set of new player fittings for the basic tech one exploration frigates as well as the Venture mining frigate. More fittings will be added to the list over time. If you are interested in suggesting fits for this feature head over to the Community Fittings section of the official EVE Online forums.
- The pirate implant set formerly known as 'Slave' has been renamed to 'Amulet' in preparation for a future change to which pirate faction provides them to players. This change does not impact the functionality of these implants in any way.
Missions & NPCs:
- Triglavian Recon vessels have been sighted outside of Invasion zones.
- Added text to the 'All Wars' sub-tab in the Wars tab of the Corporation window to explain that the information there is cached for up to 15 minutes.
- Copying text from a text field will now copy it with all formatting. Copying without formatting is possible through a right click menu when some text is selected.
- The right click menu to load charges into modules now has icons representing the top 2 damage types for each of the charges. The charges are also ordered by range (range + 1 falloff).
- Importing of skill plans has been improved. When importing a skill, all the prerequisite skills will also be added if they are not already on the list. The skills that fail to import are now listed in a result window, from where you can buy the skills and add them to the queue.
- The order of the tabs in the Loyalty Point store has been changed so that the station owner's standard LP store will be shown first.
- Ship group names have been added to the title bar of the Show Info window
- A button, from where skills can be bought and added to the skill queue, has been added to the Show Info window for skills.
- Updated Meta Level 1 Shield Resistance Amplifiers CPU usage
- Added Warp Capacitor need to Zarmazd and Rodiva
- Addressed issue causing NPCs to not attack Capsules when in Abyssal Deadspace.
- Fixed issue with LODs on Caldari Industrial Crane.
- Fixed blinking killmarks on Caldari Cruiser Caracal.
- Fixed dirt layer on Triglavian Assault Cruiser Ikitursa.
- Fixed Roden logo orientation on Gallente Cruiser Phobos.
- Fixed missing pattern on Permaband Skin.
- Fixed Police Skin not showing GPD text on Gallente Titan Erebus.
- Adjusted shield size on Triglavian Leshak, Zarmazd and Rodiva.
- Adjusted shield VFX from fading out too soon when zooming out.
- Fixed visibility of the Caroline's Star Nebula when returning from an Abyssal Dungeon.
- Fixed asymmetrical decal inside Gallente hangar.
- Logo from the Planetary Extraction SKIN on the Epithal won't be displayed anymore with the Spirit SKIN.
- Updated Triglavian Components and Triglavian Tech I Ships to reflect correct market group
Missions & NPCs:
- Fixed a few cases of NPCs showing incorrect damage types in their ShowInfo windows.
Science & Industry:
- Showing info on industry jobs in progress will now show the blueprint used, instead of the basic BPO.
Text & Descriptions:
- Fixed various punctuation, spelling and grammar issues.
- Updated Skill on Demand tick box to Not Show Again when selected
- Fixed an issue that could result in ESC menu being duplicated when opening game
- The Contextual Offer window should now show the same currency as the purchase page.
- Fixed an issue that could cause the 'Warp to Within..' option to appear twice in the right click menu for some celestials.
- Fixed an issue where the 'Engage Target' option in right click menus would not show as a suspect/criminal level offence (yellow/red text and skull icon) when in Empire Space with safety set to green.
- Fixed an issue where some Agents in Space would be missing the 'Start Conversation' option in their radial menus.
- Fixed an issue that caused the ShowInfo windows of simulated Fighters to be unable to scroll correctly.
Welcome to EVE Online! You are now a citizen of New Eden, an exciting and dangerous virtual world. This guide will lead you through your first few days in EVE. For a more general list of topics new players should know about, see the New Player Index.
- 3Character Creation
- 4Starting the game
- 10Getting help
Introduction to EVE
EVE is a game unlike many other MMOs. It doesn't just have unique mechanics, but doesn't follow many of the conventions of other games. Therefore it may be a good idea to familiarize yourself with some of the core aspects of the game, in order to have a better idea of what to expect:
- Main article: Accounts
To play EVE you must first create an account. Your account name doesn't show up anywhere in game, and you can have up to three characters per account. You can have as many accounts as you like.
If you were invited to EVE by a friend (i.e. have a referral link), use it when creating your account, as you will get some free skill points (equivalent to about 2-6 weeks of training time). Even if you were not invited you can use a public invitation link. Those are often shared by streamers and youtubers. Use a search engine to find those. Additionally, your friend will receive a reward. It's possible to invite yourself to create additional accounts.
Eve Online Map 2019
Sadly, sometimes accounts are hacked. Observe basic security considerations to prevent this. On top of that, you should use Two-Factor Authentication.
- Main article: Character Creator
The first decision you have to make is to choose a race for your character. There are 4 major factions in the game: Amarr, Caldari, Gallente, and Minmatar. Generally speaking, your choice of race is purely an aesthetic choice, as every character can potentially learn every skill. That means that even as Amarr you can fly Minmatar ships when you get the appropriate skills. Your choice of race therefore mainly determines the look of your character and (if you choose) your role-playing opportunities. You will receive a few initial skills in your chosen race--regardless of whether you are a paying subscriber ('Omega') or playing for free ('Alpha')--but you can quickly 'cross-train' to try out other races' ship and weapon types.
A bloodline in EVE is a character's familial ancestry. There are three different bloodlines for every race to choose during character creation.The bloodline you choose determines which NPC corporations your character will automatically join when no longer being part of a Player Corporation or Starter Corporation - however, there is absolutely no difference between any of the corporations, so the choice is purely aesthetic.
The School you choose will only determine which starter solar system you begin in and which Starter Corporation you will be part of. There are absolutely no differences between any of them. They will give your character a permanent list of stations spread across all of New Eden belonging to that school where you can set your Medical Clone independently from any corporation you might have joined and independently of the location you are setting your clone from.
Portrait and Appearance
Next you have to design your character's appearance and take a portrait. Your looks depend on which race and bloodline you chose, but the tool also gives you a lot of flexibility. Do spend some time crafting your character and taking your portrait, but keep in mind that 99% of the time other players will only ever see your portrait and not your entire character model, and (unless you like spending time in your Captain's Quarters) so will you. You can change your character's clothing and re-take your portraits at any point later, but changing your character's physical appearance can only be done by paying for 'Character Remodeling' with PLEX (through the New Eden Store).
Pick your character's name carefully, as you can never change it later. Your name is part of your identity, and it will influence how your corpmates think of you. In EVE Online, most corporations make use of voice communication (e.g. Mumble) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone. Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously.
You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed.
Starting the game
- Main article: Tutorial
When you first start the game as a new character, you can go through the tutorial (also called the 'New Player Experience'), a story-driven experience which gives you step-by-step instructions to the basic mechanics of playing EVE. Unless you've already played EVE it's highly recommended that you follow the tutorial, as the game has many particular mechanics which you may not be used to, even if you've played other computer games.
- Main article: Career Agents
The next step in learning to play EVE (after the tutorial) is to visit the career agents and do the missions they offer to you, which expand on what you've learned in the tutorial and introduce you to some of the main PvE activities in EVE Online. The agents are not exclusive, you can do as many of the agents' missions as you want. It's highly recommended that you do as many of them as interest you, as they not only explain many more game mechanics, but also offer some good rewards for new players.
However, keep in mind that they offer little training in PvP (which make up a very substantial part of the game). Additionally, EVE is a sandbox game, and much of the attraction of the game is forging your own path as opposed to following a pre-set path.
There are five career agents, each offering between 5 and 10 missions in a certain area:
- Advanced Military
If you've followed the tutorial, you will have flown to the station housing the nearest career agents; all five agents are always located in the same station. If you skipped the tutorial, you can locate the closest set of career agents (there are three sets of agents per faction, but they all offer the same missions):
- Open the Help menu in-game (F12, or click on the '?' icon in your NeoCom)
- Look for the section called 'Career Advancement' on the Support tab.
- Click on the button 'Show Career Agents'. This will open another window which will present you with the 5 closest Career agents to your current location.
- At the bottom right there will be a button labelled 'Set Destination'. Click it to plot a route to follow to get to the system and station where that agent is at.
You can do the agents in any order you like (although do the Military agent before you do the Advanced Military one).
The Sisters of EVE Epic Arc: Blood-Stained Stars
- Main article: The Blood-Stained Stars
After you have completed the missions for the career agents, the EVE galaxy is yours to explore! Should you like to run a few more story-related missions, you can do the Sisters of Eve epic mission arc 'The Blood-Stained Stars'. The epic arc is a series of 50 connected missions which take you all over highsec and expose you to quite a bit of the background and lore of the game, particularly concerning the Rogue Drones and the secret Society of Conscious Thought. To start it you should go to the Arnon system and talk to Sister Alitura at the Sisters of EVE Bureau.
While doing the epic arc you should focus on continuing to train your combat skills. You can do most of the initial missions in a Frigate, but you should consider upgrading to a Destroyer or even a Cruiser towards the end. Most of the missions will be fairly easy, but some (particularly towards the end, like the infamous 'Burning Down the Hive' or 'Our Man Dagan') have a reputation for being very challenging for new players. If you find yourself struggling, don't be shy to ask for help in the E-UNI chat channel as many EVE University players would be happy to help you. However, be careful about accepting or asking for help in the Local chat channel, as there are some unscrupulous players who might hijack your mission objective, or bait you and destroy your ship (see also: scams in EVE Online).
- Main article: Skills and Learning
Unlike in many other MMOs, in EVE your character advances (gains new abilities, can use additional modules and ships, etc) through training skills, which are trained in real time, even when you are logged off. Therefore, you should always have a skill actively training. You can queue up skills to be trained one after the other, up to a maximum of 24 hours into the future (for Alpha characters) or nearly infinitely (for Omega characters). Skills have five levels (I through V), and while the benefits of each additional level scale linearly, the training time increases exponentially - so it's usually not worth training skills beyond level IV in your first few days. Instead, focus on the skills which either improve whatever you're doing at the moment, or which unlock new ships or modules you want to try. As you get a feel for what you enjoy doing in EVE you can focus your training in that particular area. Skills are cumulative, and a character (provided they have an Omega clone) can potentially learn every skill in the game given enough time, so don't worry too much about training 'the wrong skill' at the start of the game.
You start the game with a number of skills already trained. To train additional skills you must first acquire the appropriate skillbook. While you will receive a few skillbooks as rewards from the career agents, the others must be bought on the market; most of the basic skillbooks are reasonably cheap. EVE University provides certain skillbooks for free to its members.
You can speed up your training time by installing implants in your character, specifically the basic attribute-enhancing implants, which add between +1 and +5 points to your character's attributes. While the better implants are extremely expensive, +1 implants are affordable even for new players. Members of EVE University can also buy +3 implants at a discount.
Fitting your Ship
- Main article: Fitting Guidelines
Ships in EVE can be fitted with a wide variety of modules which grant the ship additional abilities (e.g. weapons, which allow you to fire at enemy ships) or enhance its statistics (e.g. armor plates, which increase the amount of damage your ship can take before exploding). Learning which modules work well on which ship (and in combination with which other modules) is a potentially very deep topic, so you should approach it step by step. Basic guidelines for fitting each of the four factions' ships can be found on the following pages:
Additionally, there is a complete list of all modules and rigs, and what they do. EVE University members can also ask for fitting advice in the EVE University PvP and PvE ship setup forums or the
It's also a good idea to set up PYFA, a popular tool that lets you build and simulate fittings out of game. PYFA will let you easily simulate fittings and see what skills you'll need to train to fly them.
Joining a Corporation
Corporations are EVE's version of player organisations (vaguely similar to guilds or clans in other games, but with far more scope for influencing the game). EVE is, at its heart, a social game, and while it's perfectly possible to play the game by yourself, most long-time EVE players cite the sense of community in their corporation as one of the main attractions of the game. Additionally, a well-run corporation can offer many services to its members, such as free ships and modules, missioning support, advice, a sense of banding together with other to achieve common goals, and of course, fun fleet operations.
EVE University is a corporation dedicated to teaching new players how to play and enjoy EVE. We provide a wide variety of services (beyond teaching and a very helpful community), such as free skillbooks, subsidised implants, mentors, and campuses to provide hands-on experience in a wide variety of locations and environments in EVE, not to mention the awesome wiki you're currently reading. We welcome applications from all new players.
However, there are other corporations (large or small, casual or formal, located in all corners of space) in EVE who are very welcoming to new players, and every player should look around to see what best suits their interests and temperament. Corporations advertise in:
- The in-game corporation finder
- The official corporation recruitment forum
- EVE University's work fair forum
- /r/evejobs on Reddit
- Main article: Careers
EVE is a sandbox game, which means it's up to each player to find what they enjoy doing most in the game (unlike in some other MMOs, there isn't a central story to follow). Due to EVE's skill system, it's usually easy to start doing a given activity, but it takes a while to master it to its fullest. Therefore, as a new player, it's often a good idea to dabble in a few different activities to find out what suits you best. If you've found something that looks appealing, research it (e.g. by searching this wiki, attending a class, or chatting to your corp-mates), start learning the appropriate skills, and get started. If you find it enjoyable, keep training your character's skills while honing your 'player skills' (the experience you gain playing the game - EVE is very complex, and it takes a while to learn the ins and outs of even one part of it); should you grow bored, you can always switch up your character's training queue and try something else.
The shadowlands pdf free download. While playing the game, you may want keep in mind:
- Tips for New Players, a list of some common mistakes new players make and how best to avoid them
EVE is a very complex (and sometimes non-intuitive) game. Should you feel unsure or lost, then don't hesitate to ask for help; the EVE player community is very friendly and helpful towards new players. The easiest way to get direct help is through in-game chat channels.
There are (at least) three chat channels dedicated to helping new players - you can ask questions here, and there are usually other experienced players and game masters around to help you. You can find these (and other) chat channels in tabs at (by default) the bottom-left of your screen.
- Rookie Help (dedicated to helping the newest players.)
- English Help (general English help chat. There are also help chat channels in French, German, Japanese and Russian.)
- EVE University (EVE University's general help channel.)
You automatically join the 'Rookie Help' channel when you first start the game. Additional, you can join the 'English help' or 'EVE University' chat channels (as Rookie Help is often very busy, and characters older than 30 days no longer have access to 'Rookie Help'):
- Click on the speech bubble below the chat channel. You will see a number of folders.
- Click on 'Help' and look for channels named EVE University (E-UNI) and/or English Help (Help).
- Click 'Join'.
Some things are just more easily explained in a video than through text.
- EVE Online Flight Academy video series by CCP, which explain basic gameplay. These videos are also available in-game from the Help menu (F12, or the '?' Icon on your NeoCom), on the 'Tutorial Videos' tab.
- EVE tutorial - Full career agents/SOE Epic arc tutorial videos mission by mission
- How to Survive EVE Online video series by Seamus Donohue, which goes from character creation to the end of the career agents, with helpful commentary along the way.
Beyond simple questions which can be answered in a chat channel, there is an enormous amount of knowledge about the game that the player base has documented. The EVE University wiki that you're reading right now is one of the most comprehensive resources for newer players, but there are many others, often dedicated to a particular activity in the game. Using your favourite internet search engine is usually a good starting point, but keep in mind that EVE is constantly evolving, so check whether the information you find is current. Additionally, the official EVE help centre is a good place to find information relating to your subscription, account services, as well as basic gameplay.
Eve Online 2019 Reddit
- All pages on this wiki aimed at new players.
- The EVE University Class Library, contains recorded classes that cover a wide variety of subjects.
- ISK The Guide, an industrial-sized knowledgebase that covers almost all aspects of EVE.
- The EVE careers chart, showing (almost) all the things you can do in EVE.
- A two-page EVE cheat sheet by Korgan Nailo.
- The Alpha's Guide to the Galaxy, an excellent starting point for Alpha clone characters.